The Razer Spyne is identical to the Razer 2.0 in just about every way except for one: the plastic it's made from. With Warrior's "Tek-9" polymer, this head is built rigidly and will not do a whole lot of flexing. The only other difference we noticed was that there was one fewer stringing hole up top, but every other dimension and shape is the exact same. The following is our review of the Razer 2.0 - everything will apply. It should be noted that the plastic on all of the Spyne heads DO NOT dye well. Due to the different plastic material, dye jobs can appear runny, so please keep that in mind when ordering. Building on the success of one of the best-selling heads of all time, the Warrior Razer 2.0 should pick up right where the Razer left off. With a head design that appeals to players all positions and ability levels, the Razer 2.0 will be a popular head for many years. For Warrior, especially after the Blade, the Razer 2.0 is actually fairly tame by many standards. It has a nice deep and open sidewall and the less-pinched face cuts down on the ball rattling on catches. The 2.0 series has been improved in terms of durability and is a lot more rigid than the previous Razers. This seems to be mostly true with all of Warrior's 2.0 heads. The Razer 2.0 has a curved scoop that acts almost like a spade on groundballs. It has the patented Warrior "curve" to the rest of the head as well, but the effect seems less drastic than some of the other new heads. The head is essentially offset from the throat and the taper gradually works its way down to the scoop. Overall, the Razer 2.0 is one of the better ones for players of all positions. We like that it's not too pinched, but that the flared sidewalls allow for control as well. The head does not "force" the pocket to sit anywhere in particular on the head. Please note: The SPYNE series head DO NOT DYE WELL AT ALL DUE TO THE NEW MATERIAL USED. It simply looks bad, so please keep this in mind when ordering.
Scroll down to customize and order |